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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- U2.DamageTypeImpl | +-- U2.DamageTypeBiological | +-- U2.DamageTypeLeechGun
Variables Summary |
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Inherited Variables from U2.DamageTypeImpl |
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BaseDamageLevel, DamageClampMax, DamageClampMin, DamageEffectOffsetMult, ParticleEffect |
Functions Summary |
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Inherited Functions from U2.DamageTypeImpl |
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HandleDamageEffect |
Defaultproperties |
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defaultproperties { DeathString="%o was sucked dry by %k's leech." GibModifier=0.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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