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U2.DamageTypeTutorialAssaultPrimary

Extends
DamageTypePhysical
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- U2.DamageTypeImpl
         |   
         +-- U2.DamageTypePhysical
            |   
            +-- U2.DamageTypeTutorialAssaultPrimary

Variables Summary
Inherited Variables from U2.DamageTypeImpl
BaseDamageLevel, DamageClampMax, DamageClampMin, DamageEffectOffsetMult, ParticleEffect

Functions Summary
Inherited Functions from U2.DamageTypeImpl
HandleDamageEffect


Defaultproperties

defaultproperties
{
	GibModifier=0.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:28.597 - Created with UnCodeX