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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- U2.PowerUpPickup | +-- U2.EnergyPickup
Constants Summary |
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Inherited Contants from Engine.Pickup |
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StopFallingTimer |
Variables Summary |
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Inherited Variables from U2.PowerUpPickup |
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bIsPickup, bIsStation, Description, EnergyUnits, HealthUnits, PickupMesh, PickupTexture, StationMesh, TransferRate |
Inherited Variables from Engine.Pickup |
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bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime |
Functions Summary | ||
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bool | ValidTouch (actor Other )) Pickup |
Inherited Functions from U2.PowerUpPickup |
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AnnouncePickup, BotDesireability, SpawnCopy, ValidTouch |
Inherited Functions from Engine.Pickup |
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AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch |
States Summary |
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Pickup Source code |
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auto state Pickup |
ValidTouch |
Functions Detail |
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Defaultproperties |
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defaultproperties { EnergyUnits=25 TransferRate=25 Description="Energy Pickup" InventoryType=Class'U2.EnergyPowerUp' RespawnTime=30.000000 PickupMessage="You got an Energy Pickup." PickupSound=Sound'U2A.Powerups.EnergyPowerUp' DrawType=DT_StaticMesh StaticMesh=StaticMesh'343M.Pickups.Energy_Pickup' DrawScale=0.350000 PrePivot=(Y=16.000000) CollisionHeight=4.000000 bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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