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//============================================================================= // BlockingVolume: a bounding volume // used to block certain classes of actors // primary use is to provide collision for non-zero extent traces around static meshes //============================================================================= class BlockingVolume extends Volume; defaultproperties { bWorldGeometry=true bBlockActors=true bBlockPlayers=true bBlockZeroExtentTraces=false UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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