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class Fell extends DamageType abstract; defaultproperties { DeathString="%o left a small crater" FemaleSuicide="%o left a small crater" MaleSuicide="%o left a small crater" UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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