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//============================================================================= // Scout used for path generation. //============================================================================= class Scout extends Pawn notplaceable //NEW (mdf) shouldn't be placeable native; var const float MaxLandingVelocity; simulated //NEW event PreBeginPlay() { Destroy(); //scouts shouldn't exist during play } //!!MDF-tbd do the height/radius matter? Afaik, these are always overridden when building paths defaultproperties { bCanAdjustJump=true AccelRate=1.000000 MaxJumpUpDistance=340282346638528860000000000000000000000.000000 CrouchCostMultiplier=1.000000 DoorCostMultiplier=1.000000 JumpCostMultiplier=1.000000 LadderCostMultiplier=1.000000 SwimCostMultiplier=1.000000 CollisionRadius=52.000000 bCollideActors=false bCollideWorld=false bBlockActors=false bBlockPlayers=false bProjTarget=false bPathColliding=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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