Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.Scout


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
//=============================================================================
// Scout used for path generation.
//=============================================================================
class Scout extends Pawn
	notplaceable //NEW (mdf) shouldn't be placeable
	native;

var const float MaxLandingVelocity;

simulated //NEW
event PreBeginPlay()
{
	Destroy(); //scouts shouldn't exist during play
}

//!!MDF-tbd do the height/radius matter? Afaik, these are always overridden when building paths

defaultproperties
{
	bCanAdjustJump=true
	AccelRate=1.000000
	MaxJumpUpDistance=340282346638528860000000000000000000000.000000
	CrouchCostMultiplier=1.000000
	DoorCostMultiplier=1.000000
	JumpCostMultiplier=1.000000
	LadderCostMultiplier=1.000000
	SwimCostMultiplier=1.000000
	CollisionRadius=52.000000
	bCollideActors=false
	bCollideWorld=false
	bBlockActors=false
	bBlockPlayers=false
	bProjTarget=false
	bPathColliding=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:41.518 - Created with UnCodeX