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Engine.StaticMeshActor


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//=============================================================================
// StaticMeshActor.
// An actor that is drawn using a static mesh(a mesh that never changes, and
// can be cached in video memory, resulting in a speed boost).
//=============================================================================

class StaticMeshActor extends Actor
	native
	placeable;

defaultproperties
{
	DrawType=DT_StaticMesh
	bStatic=true
	bWorldGeometry=true
	bAcceptsProjectors=true
	bIgnoreSingularityDamage=false
	bIgnoreSingularityForces=false
	bMustFace=false
	bShadowCast=true
	bStaticLighting=true
	CollisionRadius=1.000000
	CollisionHeight=1.000000
	bCollideActors=true
	bBlockActors=true
	bBlockPlayers=true
	bEdShouldSnap=true
	bEdCanOverlap=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:41.862 - Created with UnCodeX