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//============================================================================= // StaticMeshActor. // An actor that is drawn using a static mesh(a mesh that never changes, and // can be cached in video memory, resulting in a speed boost). //============================================================================= class StaticMeshActor extends Actor native placeable; defaultproperties { DrawType=DT_StaticMesh bStatic=true bWorldGeometry=true bAcceptsProjectors=true bIgnoreSingularityDamage=false bIgnoreSingularityForces=false bMustFace=false bShadowCast=true bStaticLighting=true CollisionRadius=1.000000 CollisionHeight=1.000000 bCollideActors=true bBlockActors=true bBlockPlayers=true bEdShouldSnap=true bEdCanOverlap=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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