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Engine.Triggers


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//=============================================================================
// Event.
//=============================================================================
class Triggers extends Actor
	abstract
	placeable
	native;

//NEW (mdf)
var(Trigger) Class<Actor> TriggerClass;			// (class'Actor') class of Actors to trigger
var(Trigger) bool bTriggerNPCs;					// (false) whether to broadcast trigger to NPCs (regardless of their Tags)

//-----------------------------------------------------------------------------

protected function DispatchTrigger( 
	Actor TriggerSrc,				// trigger source
	Actor TriggerDst, 				// trigger destination
	Actor Other, 					// Other
	Pawn Instigator,				// Instigator
	name TriggerEvent )				// Event (not necessarily same as TriggerSrc.Event -- e.g. see Dispatcher classes).
{
	class'TriggerHelper'.static.DispatchTrigger( TriggerSrc, TriggerDst, Other, Instigator, TriggerEvent );
}

//-----------------------------------------------------------------------------

protected function DispatchUnTrigger( 
	Actor TriggerSrc,				// untrigger source
	Actor TriggerDst, 				// untrigger destination
	Actor Other, 					// Other
	Pawn Instigator,				// Instigator
	name TriggerEvent )				// Event (not necessarily same as UnTriggerSrc.Event -- e.g. see Dispatcher classes).
{
	class'TriggerHelper'.static.DispatchUnTrigger( TriggerSrc, TriggerDst, Other, Instigator, TriggerEvent );
}

//-----------------------------------------------------------------------------

protected final function TriggerNPCs( 
	Actor TriggerSrc, 
	Actor Other, 
	Pawn Instigator,
	name TriggerEvent,
	optional bool bCheckTags )
{
	class'TriggerHelper'.static.TriggerNPCs( TriggerSrc, Other, Instigator, TriggerEvent, bCheckTags );
}

//-----------------------------------------------------------------------------

protected function TriggerActors( 
	Actor TriggerSrc,
	class<Actor> TriggerClass, 
	Actor Other, 
	Pawn Instigator, 
	name TriggerEvent,
	bool bTriggerNPCs )
{
	class'TriggerHelper'.static.IterateTriggerActors( TriggerSrc, TriggerClass, Other, Instigator, TriggerEvent, bTriggerNPCs );
}

//-----------------------------------------------------------------------------

protected function UnTriggerActors( 
	Actor TriggerSrc,
	class<Actor> TriggerClass, 
	Actor Other, 
	Pawn Instigator, 
	name TriggerEvent,
	bool bTriggerNPCs )
{
	class'TriggerHelper'.static.IterateUnTriggerActors( TriggerSrc, TriggerClass, Other, Instigator, TriggerEvent, bTriggerNPCs );
}
//OLD

defaultproperties
{
	TriggerClass=Class'Engine.Actor'
	bHidden=true
	CollisionRadius=40.000000
	CollisionHeight=40.000000
	bCollideActors=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:42.423 - Created with UnCodeX