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//============================================================================= // Event. //============================================================================= class Triggers extends Actor abstract placeable native; //NEW (mdf) var(Trigger) Class<Actor> TriggerClass; // (class'Actor') class of Actors to trigger var(Trigger) bool bTriggerNPCs; // (false) whether to broadcast trigger to NPCs (regardless of their Tags) //----------------------------------------------------------------------------- protected function DispatchTrigger( Actor TriggerSrc, // trigger source Actor TriggerDst, // trigger destination Actor Other, // Other Pawn Instigator, // Instigator name TriggerEvent ) // Event (not necessarily same as TriggerSrc.Event -- e.g. see Dispatcher classes). { class'TriggerHelper'.static.DispatchTrigger( TriggerSrc, TriggerDst, Other, Instigator, TriggerEvent ); } //----------------------------------------------------------------------------- protected function DispatchUnTrigger( Actor TriggerSrc, // untrigger source Actor TriggerDst, // untrigger destination Actor Other, // Other Pawn Instigator, // Instigator name TriggerEvent ) // Event (not necessarily same as UnTriggerSrc.Event -- e.g. see Dispatcher classes). { class'TriggerHelper'.static.DispatchUnTrigger( TriggerSrc, TriggerDst, Other, Instigator, TriggerEvent ); } //----------------------------------------------------------------------------- protected final function TriggerNPCs( Actor TriggerSrc, Actor Other, Pawn Instigator, name TriggerEvent, optional bool bCheckTags ) { class'TriggerHelper'.static.TriggerNPCs( TriggerSrc, Other, Instigator, TriggerEvent, bCheckTags ); } //----------------------------------------------------------------------------- protected function TriggerActors( Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs ) { class'TriggerHelper'.static.IterateTriggerActors( TriggerSrc, TriggerClass, Other, Instigator, TriggerEvent, bTriggerNPCs ); } //----------------------------------------------------------------------------- protected function UnTriggerActors( Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs ) { class'TriggerHelper'.static.IterateUnTriggerActors( TriggerSrc, TriggerClass, Other, Instigator, TriggerEvent, bTriggerNPCs ); } //OLD defaultproperties { TriggerClass=Class'Engine.Actor' bHidden=true CollisionRadius=40.000000 CollisionHeight=40.000000 bCollideActors=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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