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Engine.ZoneTrigger


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//=============================================================================
// ZoneTrigger.
//=============================================================================
class ZoneTrigger extends Trigger;

//
// Called when something touches the trigger.
//
event Touch( actor Other )
{
	local ZoneInfo Z;
	if( IsRelevant( Other ) )
	{
		// Broadcast the Trigger message to all matching actors.
		if( Event != '' )
			foreach AllActors( class 'ZoneInfo', Z )
				if ( Z.ZoneTag == Event )
					Z.Trigger( Other, Other.Instigator );

//NEW (mdf) cleanup
		if( Event != '' )
		  	TriggerNPCs( Self, Other, Other.Instigator, Event );
//OLD
		if( Message != "" )
			// Send a string message to the toucher.
			Other.Instigator.ClientMessage( Message );

		if( bTriggerOnceOnly )
			// Ignore future touches.
			SetCollision(False);
	}
}

//
// When something untouches the trigger.
//
event UnTouch( actor Other )
{
	local ZoneInfo Z;
	if( IsRelevant( Other ) )
	{
		// Untrigger all matching actors.
		if( Event != '' )
			foreach AllActors( class 'ZoneInfo', Z )
				if ( Z.ZoneTag == Event )
					Z.UnTrigger( Other, Other.Instigator );
	}
}

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:44.119 - Created with UnCodeX