Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
//============================================================================= // LegendAssetComponent.uc // $Author: Aleiby $ // $Date: 12/19/01 9:15p $ // $Revision: 1 $ //============================================================================= class LegendAssetComponent extends LegendObjectComponent abstract; // game types which are valid for asset enum EGameType { GT_All, // all game types GT_SP, // singleplayer GT_MP, // multiplayer GT_MP1, // special multiplayer type (e.g. CTF etc.) GT_MP2, // special multiplayer type (e.g. CTF etc.) GT_MP3, // special multiplayer type (e.g. CTF etc.) GT_MP4, // special multiplayer type (e.g. CTF etc.) GT_MP5, // special multiplayer type (e.g. CTF etc.) GT_None, }; defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |