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Legend.TimedTrigger


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//=============================================================================
// TimedTrigger: causes an event after X seconds.
//=============================================================================
class TimedTrigger extends Trigger;

var() float DelaySeconds;
var() bool	bRepeating;

event Timer()
{
	if( GetInitiallyActive() )
	{
		TriggerEvent(Event,self,None);
		if ( !bRepeating )
			Destroy();
	}
	else
		return;
}

function MatchStarting()
{
	SetTimer(DelaySeconds, bRepeating);
}

//-----------------------------------------------------------------------------

defaultproperties
{
	DelaySeconds=1.000000
	bCollideActors=false
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:42.350 - Created with UnCodeX