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ParticleSystems.MinDecayForce


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//=============================================================================
// $Author: Aleiby $
// $Date: 9/05/02 4:47p $
// $Revision: 1 $
//=============================================================================

//------------------------------------------------------------------------------
// Name:	MinDecayForce.uc
// Author:	Aaron R Leiby
// Date:	05 September 2002
//------------------------------------------------------------------------------
// Description:	Limits decay for shortlived particles -- useful for getting
// muzzleflashes, etc. to show up in low framerate situations.
//------------------------------------------------------------------------------
// How to use this class:
//------------------------------------------------------------------------------

class MinDecayForce extends Force
	native;

var() float MinDecay;	// Set this to the average lifespan of particles -- generally 
						// the amount of time after triggering where the effect looks
						// best.  That way if the tick it too long, it'll just stop 
						// at that point.  Note: this only applies to particles on
						// their first tick.

defaultproperties
{
	MinDecay=0.020000
	Priority=100.000000
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:40.578 - Created with UnCodeX