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//============================================================================= // $Author: Aleiby $ // $Date: 9/05/02 4:47p $ // $Revision: 1 $ //============================================================================= //------------------------------------------------------------------------------ // Name: MinDecayForce.uc // Author: Aaron R Leiby // Date: 05 September 2002 //------------------------------------------------------------------------------ // Description: Limits decay for shortlived particles -- useful for getting // muzzleflashes, etc. to show up in low framerate situations. //------------------------------------------------------------------------------ // How to use this class: //------------------------------------------------------------------------------ class MinDecayForce extends Force native; var() float MinDecay; // Set this to the average lifespan of particles -- generally // the amount of time after triggering where the effect looks // best. That way if the tick it too long, it'll just stop // at that point. Note: this only applies to particles on // their first tick. defaultproperties { MinDecay=0.020000 Priority=100.000000 } |
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