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//#if 0 //ProjDecals class ParticleDecalProjector extends Projector; function InitializeProjector(); // don't call super -- will be called in c++ event Touch( Actor Other ); event Untouch( Actor Other ); defaultproperties { bLevelStatic=true bStatic=false UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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