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ParticleSystems.ParticleDecalProjector


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//#if 0 //ProjDecals

class ParticleDecalProjector extends Projector;

function InitializeProjector();	// don't call super -- will be called in c++

event Touch( Actor Other );
event Untouch( Actor Other );

defaultproperties
{
	bLevelStatic=true
	bStatic=false
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:40.735 - Created with UnCodeX