Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 |
//============================================================================= // $Workfile: DamageFilterDecoration.uc $ // Created By: Mark Poesch // Created On: 2/11/01 // $Author: Aleiby $ // $Date: 12/19/01 9:16p $ // $Revision: 1 $ //============================================================================= class DamageFilterDecoration extends DamageFilter abstract; defaultproperties { Filter(0)=(DamageType=Class'U2.DamageTypeBiological') Filter(1)=(DamageType=Class'U2.DamageTypeElectrical') Filter(2)=(DamageType=Class'U2.DamageTypePsionic') Filter(3)=(DamageType=Class'U2.DamageTypeEMP',DamageMultiplier=0.200000,MomentumMultiplier=0.100000) UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |