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//============================================================================= // $Workfile: DamageTypePhysical.uc $ // Created By: Mark Poesch // Created On: 4/17/01 // $Author: Mbaldwin $ // $Date: 8/20/02 1:35a $ // $Revision: 2 $ //============================================================================= class DamageTypePhysical extends DamageTypeImpl abstract; #exec OBJ LOAD File=..\System\ParticleRes\Blood.u defaultproperties { DeathString="%o was smacked down by %k." UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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