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U2.GameOverTrigger


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//=============================================================================
// $Workfile: GameOverTrigger.uc $
// Created by: Mark Poesch
// Created on: 9/1/2002
// $Author: Mfox $
// $Date: 10/11/02 12:05a $
// $Revision: 4 $
//=============================================================================
class GameOverTrigger extends Trigger;


var() name ViewTargetTag;

function Trigger( Actor Other, Pawn EventInstigator, optional name EventName )
{
	local U2PlayerController PC;
	local Pawn ViewTarget;
	
	PC = U2PlayerController(Level.PlayerControllerList);
	assert( PC != None ); // must be able to find the player
	
	if( ViewTargetTag != '' )
	{
		foreach AllActors( class'Pawn', ViewTarget, ViewTargetTag )
		{
			PC.HandleMissionFailed( ViewTarget );
			return;
		}
	}
	
	// what if Pawn is None?
	PC.HandleMissionFailed( PC.Pawn );
}

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:38.977 - Created with UnCodeX