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//------------------------------------------------------------------------------ // U2DispatcherEX. // $Author: Mworch $ // $Date: 12/12/02 23:36 $ // $Revision: 1 $ //------------------------------------------------------------------------------ // This is a simple extension to the dispatcher that allows TriggerOnceOnly // functionality without affecting the dispatcher already placed in other levels. class U2DispatcherEX extends U2Dispatcher; var(Trigger) bool bTriggerOnceOnly; var bool bEnabled; // // Dispatch events. // state Dispatching { Begin: Disable( 'Trigger' ); // We only got one bTriggerOnceOnly tag for the entire array, that's enough for the Tutorial // For future projects it would be nice to rewrite this using a struct that holds Event, Delay and bools, so that each element can // set its own bTriggerOnceOnly flag. if( bEnabled ) { if( bTriggerOnceOnly ) bEnabled=false; for( i = 0; i < ArrayCount(OutEvents); i++ ) { if( OutEvents[i] != '' ) { Sleep( OutDelays[i] ); TriggerActors( Self, TriggerClass, Self, Instigator, OutEvents[i], bTriggerNPCs ); CheckStageTriggers( OutEvents[i] ); } } } Enable( 'Trigger' ); } //------------------------------------------------------------------------------ defaultproperties { bEnabled=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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