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U2.U2DispatcherEX


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//------------------------------------------------------------------------------
// U2DispatcherEX.
// $Author: Mworch $
// $Date: 12/12/02 23:36 $
// $Revision: 1 $
//------------------------------------------------------------------------------
// This is a simple extension to the dispatcher that allows TriggerOnceOnly
// functionality without affecting the dispatcher already placed in other levels.

class U2DispatcherEX extends U2Dispatcher;

var(Trigger) bool bTriggerOnceOnly;
var bool bEnabled;

//
// Dispatch events.
//
state Dispatching
{
Begin:
	Disable( 'Trigger' );
	// We only got one bTriggerOnceOnly tag for the entire array, that's enough for the Tutorial
	// For future projects it would be nice to rewrite this using a struct that holds Event, Delay and bools, so that each element can 
	// set its own bTriggerOnceOnly flag.
	if( bEnabled )
	{
		if( bTriggerOnceOnly )
			bEnabled=false;
		for( i = 0; i < ArrayCount(OutEvents); i++ )
		{
			if( OutEvents[i] != '' )
			{
				Sleep( OutDelays[i] );

		  		TriggerActors( Self, TriggerClass, Self, Instigator, OutEvents[i], bTriggerNPCs );
				CheckStageTriggers( OutEvents[i] );
			}
		}
	}
	Enable( 'Trigger' );
}

//------------------------------------------------------------------------------

defaultproperties
{
	bEnabled=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:42.590 - Created with UnCodeX