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//============================================================================= // U2WeaponLight.uc //============================================================================= class U2WeaponLight extends Light; #exec TEXTURE IMPORT FILE=Textures\WeaponLightPal.pcx NAME=WeaponLightPal GROUP=Effects defaultproperties { LightType=LT_TexturePaletteOnce LightEffect=LE_NonIncidence LightBrightness=250 LightHue=28 LightSaturation=32 LightRadius=6 bStatic=false bNoDelete=false bNetTemporary=true bNetOptional=true RemoteRole=ROLE_SimulatedProxy LifeSpan=0.150000 bMovable=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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