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U2.U2WeaponLight


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//=============================================================================
// U2WeaponLight.uc
//=============================================================================
class U2WeaponLight extends Light;

#exec TEXTURE IMPORT FILE=Textures\WeaponLightPal.pcx NAME=WeaponLightPal GROUP=Effects

defaultproperties
{
	LightType=LT_TexturePaletteOnce
	LightEffect=LE_NonIncidence
	LightBrightness=250
	LightHue=28
	LightSaturation=32
	LightRadius=6
	bStatic=false
	bNoDelete=false
	bNetTemporary=true
	bNetOptional=true
	RemoteRole=ROLE_SimulatedProxy
	LifeSpan=0.150000
	bMovable=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:43.603 - Created with UnCodeX