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//============================================================================= // AtlantisIconImporter. // Helper class to import a whole bunch of Atlantis specific UED icons. Do not // try to place in levels! //============================================================================= class AtlantisIconImporter extends KeyPoint abstract; #exec Texture Import File=Textures\Ambient00.pcx Name=S_AmbientPostM00 Mips=Off MASKED=1 GROUP=Ambient #exec Texture Import File=Textures\Ambient01.pcx Name=S_AmbientPostM01 Mips=Off MASKED=1 GROUP=Ambient #exec Texture Import File=Textures\Ambient02.pcx Name=S_AmbientPostM02 Mips=Off MASKED=1 GROUP=Ambient #exec Texture Import File=Textures\Ambient03.pcx Name=S_AmbientPostM03 Mips=Off MASKED=1 GROUP=Ambient #exec Texture Import File=Textures\Ambient04.pcx Name=S_AmbientPostM04 Mips=Off MASKED=1 GROUP=Ambient #exec Texture Import File=Textures\Ambient05.pcx Name=S_AmbientPostM05 Mips=Off MASKED=1 GROUP=Ambient #exec Texture Import File=Textures\Ambient06.pcx Name=S_AmbientPostM06 Mips=Off MASKED=1 GROUP=Ambient #exec Texture Import File=Textures\Ambient07.pcx Name=S_AmbientPostM07 Mips=Off MASKED=1 GROUP=Ambient #exec Texture Import File=Textures\Ambient08.pcx Name=S_AmbientPostM08 Mips=Off MASKED=1 GROUP=Ambient #exec Texture Import File=Textures\Ambient09.pcx Name=S_AmbientPostM09 Mips=Off MASKED=1 GROUP=Ambient #exec Texture Import File=Textures\Ambient10.pcx Name=S_AmbientPostM10 Mips=Off MASKED=1 GROUP=Ambient #exec Texture Import File=Textures\Ambient11.pcx Name=S_AmbientPostM11 Mips=Off MASKED=1 GROUP=Ambient #exec Texture Import File=Textures\Ambient12.pcx Name=S_AmbientPostM12 Mips=Off MASKED=1 GROUP=Ambient #exec Texture Import File=Textures\Ambient99.pcx Name=S_AmbientPostM99 Mips=Off MASKED=1 GROUP=Ambient #exec Texture Import File=Textures\CtdTrigger00.pcx Name=S_CtdTriggerPostM00 Mips=Off MASKED=1 GROUP=CtdTrigger #exec Texture Import File=Textures\CtdTrigger01.pcx Name=S_CtdTriggerPostM01 Mips=Off MASKED=1 GROUP=CtdTrigger #exec Texture Import File=Textures\CtdTrigger02.pcx Name=S_CtdTriggerPostM02 Mips=Off MASKED=1 GROUP=CtdTrigger #exec Texture Import File=Textures\CtdTrigger03.pcx Name=S_CtdTriggerPostM03 Mips=Off MASKED=1 GROUP=CtdTrigger #exec Texture Import File=Textures\CtdTrigger04.pcx Name=S_CtdTriggerPostM04 Mips=Off MASKED=1 GROUP=CtdTrigger #exec Texture Import File=Textures\CtdTrigger05.pcx Name=S_CtdTriggerPostM05 Mips=Off MASKED=1 GROUP=CtdTrigger #exec Texture Import File=Textures\CtdTrigger06.pcx Name=S_CtdTriggerPostM06 Mips=Off MASKED=1 GROUP=CtdTrigger #exec Texture Import File=Textures\CtdTrigger07.pcx Name=S_CtdTriggerPostM07 Mips=Off MASKED=1 GROUP=CtdTrigger #exec Texture Import File=Textures\CtdTrigger08.pcx Name=S_CtdTriggerPostM08 Mips=Off MASKED=1 GROUP=CtdTrigger #exec Texture Import File=Textures\CtdTrigger09.pcx Name=S_CtdTriggerPostM09 Mips=Off MASKED=1 GROUP=CtdTrigger #exec Texture Import File=Textures\CtdTrigger10.pcx Name=S_CtdTriggerPostM10 Mips=Off MASKED=1 GROUP=CtdTrigger #exec Texture Import File=Textures\CtdTrigger11.pcx Name=S_CtdTriggerPostM11 Mips=Off MASKED=1 GROUP=CtdTrigger #exec Texture Import File=Textures\CtdTrigger12.pcx Name=S_CtdTriggerPostM12 Mips=Off MASKED=1 GROUP=CtdTrigger #exec Texture Import File=Textures\CtdTrigger99.pcx Name=S_CtdTriggerPostM99 Mips=Off MASKED=1 GROUP=CtdTrigger #exec Texture Import File=Textures\Dispatch00.pcx Name=S_DispatchPostM00 Mips=Off MASKED=1 GROUP=Dispatch #exec Texture Import File=Textures\Dispatch01.pcx Name=S_DispatchPostM01 Mips=Off MASKED=1 GROUP=Dispatch #exec Texture Import File=Textures\Dispatch02.pcx Name=S_DispatchPostM02 Mips=Off MASKED=1 GROUP=Dispatch #exec Texture Import File=Textures\Dispatch03.pcx Name=S_DispatchPostM03 Mips=Off MASKED=1 GROUP=Dispatch #exec Texture Import File=Textures\Dispatch04.pcx Name=S_DispatchPostM04 Mips=Off MASKED=1 GROUP=Dispatch #exec Texture Import File=Textures\Dispatch05.pcx Name=S_DispatchPostM05 Mips=Off MASKED=1 GROUP=Dispatch #exec Texture Import File=Textures\Dispatch06.pcx Name=S_DispatchPostM06 Mips=Off MASKED=1 GROUP=Dispatch #exec Texture Import File=Textures\Dispatch07.pcx Name=S_DispatchPostM07 Mips=Off MASKED=1 GROUP=Dispatch #exec Texture Import File=Textures\Dispatch08.pcx Name=S_DispatchPostM08 Mips=Off MASKED=1 GROUP=Dispatch #exec Texture Import File=Textures\Dispatch09.pcx Name=S_DispatchPostM09 Mips=Off MASKED=1 GROUP=Dispatch #exec Texture Import File=Textures\Dispatch10.pcx Name=S_DispatchPostM10 Mips=Off MASKED=1 GROUP=Dispatch #exec Texture Import File=Textures\Dispatch11.pcx Name=S_DispatchPostM11 Mips=Off MASKED=1 GROUP=Dispatch #exec Texture Import File=Textures\Dispatch12.pcx Name=S_DispatchPostM12 Mips=Off MASKED=1 GROUP=Dispatch #exec Texture Import File=Textures\Dispatch99.pcx Name=S_DispatchPostM99 Mips=Off MASKED=1 GROUP=Dispatch #exec Texture Import File=Textures\Player00.pcx Name=S_PStartPostM00 Mips=Off MASKED=1 GROUP=Playerstart #exec Texture Import File=Textures\Player01.pcx Name=S_PStartPostM01 Mips=Off MASKED=1 GROUP=Playerstart #exec Texture Import File=Textures\Player02.pcx Name=S_PStartPostM02 Mips=Off MASKED=1 GROUP=Playerstart #exec Texture Import File=Textures\Player03.pcx Name=S_PStartPostM03 Mips=Off MASKED=1 GROUP=Playerstart #exec Texture Import File=Textures\Player04.pcx Name=S_PStartPostM04 Mips=Off MASKED=1 GROUP=Playerstart #exec Texture Import File=Textures\Player05.pcx Name=S_PStartPostM05 Mips=Off MASKED=1 GROUP=Playerstart #exec Texture Import File=Textures\Player06.pcx Name=S_PStartPostM06 Mips=Off MASKED=1 GROUP=Playerstart #exec Texture Import File=Textures\Player07.pcx Name=S_PStartPostM07 Mips=Off MASKED=1 GROUP=Playerstart #exec Texture Import File=Textures\Player08.pcx Name=S_PStartPostM08 Mips=Off MASKED=1 GROUP=Playerstart #exec Texture Import File=Textures\Player09.pcx Name=S_PStartPostM09 Mips=Off MASKED=1 GROUP=Playerstart #exec Texture Import File=Textures\Player10.pcx Name=S_PStartPostM10 Mips=Off MASKED=1 GROUP=Playerstart #exec Texture Import File=Textures\Player11.pcx Name=S_PStartPostM11 Mips=Off MASKED=1 GROUP=Playerstart #exec Texture Import File=Textures\Player12.pcx Name=S_PStartPostM12 Mips=Off MASKED=1 GROUP=Playerstart #exec Texture Import File=Textures\Player99.pcx Name=S_PStartPostM99 Mips=Off MASKED=1 GROUP=Playerstart #exec Texture Import File=Textures\PrpFlipper00.pcx Name=S_PrpFlipperPostM00 Mips=Off MASKED=1 GROUP=PrpFlipper #exec Texture Import File=Textures\PrpFlipper01.pcx Name=S_PrpFlipperPostM01 Mips=Off MASKED=1 GROUP=PrpFlipper #exec Texture Import File=Textures\PrpFlipper02.pcx Name=S_PrpFlipperPostM02 Mips=Off MASKED=1 GROUP=PrpFlipper #exec Texture Import File=Textures\PrpFlipper03.pcx Name=S_PrpFlipperPostM03 Mips=Off MASKED=1 GROUP=PrpFlipper #exec Texture Import File=Textures\PrpFlipper04.pcx Name=S_PrpFlipperPostM04 Mips=Off MASKED=1 GROUP=PrpFlipper #exec Texture Import File=Textures\PrpFlipper05.pcx Name=S_PrpFlipperPostM05 Mips=Off MASKED=1 GROUP=PrpFlipper #exec Texture Import File=Textures\PrpFlipper06.pcx Name=S_PrpFlipperPostM06 Mips=Off MASKED=1 GROUP=PrpFlipper #exec Texture Import File=Textures\PrpFlipper07.pcx Name=S_PrpFlipperPostM07 Mips=Off MASKED=1 GROUP=PrpFlipper #exec Texture Import File=Textures\PrpFlipper08.pcx Name=S_PrpFlipperPostM08 Mips=Off MASKED=1 GROUP=PrpFlipper #exec Texture Import File=Textures\PrpFlipper09.pcx Name=S_PrpFlipperPostM09 Mips=Off MASKED=1 GROUP=PrpFlipper #exec Texture Import File=Textures\PrpFlipper10.pcx Name=S_PrpFlipperPostM10 Mips=Off MASKED=1 GROUP=PrpFlipper #exec Texture Import File=Textures\PrpFlipper11.pcx Name=S_PrpFlipperPostM11 Mips=Off MASKED=1 GROUP=PrpFlipper #exec Texture Import File=Textures\PrpFlipper12.pcx Name=S_PrpFlipperPostM12 Mips=Off MASKED=1 GROUP=PrpFlipper #exec Texture Import File=Textures\PrpFlipper99.pcx Name=S_PrpFlipperPostM99 Mips=Off MASKED=1 GROUP=PrpFlipper #exec Texture Import File=Textures\SndDispatcher00.pcx Name=S_SndDispatcherPostM00 Mips=Off MASKED=1 GROUP=SndDispatcher #exec Texture Import File=Textures\SndDispatcher01.pcx Name=S_SndDispatcherPostM01 Mips=Off MASKED=1 GROUP=SndDispatcher #exec Texture Import File=Textures\SndDispatcher02.pcx Name=S_SndDispatcherPostM02 Mips=Off MASKED=1 GROUP=SndDispatcher #exec Texture Import File=Textures\SndDispatcher03.pcx Name=S_SndDispatcherPostM03 Mips=Off MASKED=1 GROUP=SndDispatcher #exec Texture Import File=Textures\SndDispatcher04.pcx Name=S_SndDispatcherPostM04 Mips=Off MASKED=1 GROUP=SndDispatcher #exec Texture Import File=Textures\SndDispatcher05.pcx Name=S_SndDispatcherPostM05 Mips=Off MASKED=1 GROUP=SndDispatcher #exec Texture Import File=Textures\SndDispatcher06.pcx Name=S_SndDispatcherPostM06 Mips=Off MASKED=1 GROUP=SndDispatcher #exec Texture Import File=Textures\SndDispatcher07.pcx Name=S_SndDispatcherPostM07 Mips=Off MASKED=1 GROUP=SndDispatcher #exec Texture Import File=Textures\SndDispatcher08.pcx Name=S_SndDispatcherPostM08 Mips=Off MASKED=1 GROUP=SndDispatcher #exec Texture Import File=Textures\SndDispatcher09.pcx Name=S_SndDispatcherPostM09 Mips=Off MASKED=1 GROUP=SndDispatcher #exec Texture Import File=Textures\SndDispatcher10.pcx Name=S_SndDispatcherPostM10 Mips=Off MASKED=1 GROUP=SndDispatcher #exec Texture Import File=Textures\SndDispatcher11.pcx Name=S_SndDispatcherPostM11 Mips=Off MASKED=1 GROUP=SndDispatcher #exec Texture Import File=Textures\SndDispatcher12.pcx Name=S_SndDispatcherPostM12 Mips=Off MASKED=1 GROUP=SndDispatcher #exec Texture Import File=Textures\SndDispatcher99.pcx Name=S_SndDispatcherPostM99 Mips=Off MASKED=1 GROUP=SndDispatcher #exec Texture Import File=Textures\TrigSpcl00.pcx Name=S_TrigSpclPostM00 Mips=Off MASKED=1 GROUP=SpecialEvent #exec Texture Import File=Textures\TrigSpcl01.pcx Name=S_TrigSpclPostM01 Mips=Off MASKED=1 GROUP=SpecialEvent #exec Texture Import File=Textures\TrigSpcl02.pcx Name=S_TrigSpclPostM02 Mips=Off MASKED=1 GROUP=SpecialEvent #exec Texture Import File=Textures\TrigSpcl03.pcx Name=S_TrigSpclPostM03 Mips=Off MASKED=1 GROUP=SpecialEvent #exec Texture Import File=Textures\TrigSpcl04.pcx Name=S_TrigSpclPostM04 Mips=Off MASKED=1 GROUP=SpecialEvent #exec Texture Import File=Textures\TrigSpcl05.pcx Name=S_TrigSpclPostM05 Mips=Off MASKED=1 GROUP=SpecialEvent #exec Texture Import File=Textures\TrigSpcl06.pcx Name=S_TrigSpclPostM06 Mips=Off MASKED=1 GROUP=SpecialEvent #exec Texture Import File=Textures\TrigSpcl07.pcx Name=S_TrigSpclPostM07 Mips=Off MASKED=1 GROUP=SpecialEvent #exec Texture Import File=Textures\TrigSpcl08.pcx Name=S_TrigSpclPostM08 Mips=Off MASKED=1 GROUP=SpecialEvent #exec Texture Import File=Textures\TrigSpcl09.pcx Name=S_TrigSpclPostM09 Mips=Off MASKED=1 GROUP=SpecialEvent #exec Texture Import File=Textures\TrigSpcl10.pcx Name=S_TrigSpclPostM10 Mips=Off MASKED=1 GROUP=SpecialEvent #exec Texture Import File=Textures\TrigSpcl11.pcx Name=S_TrigSpclPostM11 Mips=Off MASKED=1 GROUP=SpecialEvent #exec Texture Import File=Textures\TrigSpcl12.pcx Name=S_TrigSpclPostM12 Mips=Off MASKED=1 GROUP=SpecialEvent #exec Texture Import File=Textures\TrigSpcl99.pcx Name=S_TrigSpclPostM99 Mips=Off MASKED=1 GROUP=SpecialEvent #exec Texture Import File=Textures\Trigger00.pcx Name=S_TriggerPostM00 Mips=Off MASKED=1 GROUP=Trigger #exec Texture Import File=Textures\Trigger01.pcx Name=S_TriggerPostM01 Mips=Off MASKED=1 GROUP=Trigger #exec Texture Import File=Textures\Trigger02.pcx Name=S_TriggerPostM02 Mips=Off MASKED=1 GROUP=Trigger #exec Texture Import File=Textures\Trigger03.pcx Name=S_TriggerPostM03 Mips=Off MASKED=1 GROUP=Trigger #exec Texture Import File=Textures\Trigger04.pcx Name=S_TriggerPostM04 Mips=Off MASKED=1 GROUP=Trigger #exec Texture Import File=Textures\Trigger05.pcx Name=S_TriggerPostM05 Mips=Off MASKED=1 GROUP=Trigger #exec Texture Import File=Textures\Trigger06.pcx Name=S_TriggerPostM06 Mips=Off MASKED=1 GROUP=Trigger #exec Texture Import File=Textures\Trigger07.pcx Name=S_TriggerPostM07 Mips=Off MASKED=1 GROUP=Trigger #exec Texture Import File=Textures\Trigger08.pcx Name=S_TriggerPostM08 Mips=Off MASKED=1 GROUP=Trigger #exec Texture Import File=Textures\Trigger09.pcx Name=S_TriggerPostM09 Mips=Off MASKED=1 GROUP=Trigger #exec Texture Import File=Textures\Trigger10.pcx Name=S_TriggerPostM10 Mips=Off MASKED=1 GROUP=Trigger #exec Texture Import File=Textures\Trigger11.pcx Name=S_TriggerPostM11 Mips=Off MASKED=1 GROUP=Trigger #exec Texture Import File=Textures\Trigger12.pcx Name=S_TriggerPostM12 Mips=Off MASKED=1 GROUP=Trigger #exec Texture Import File=Textures\Trigger99.pcx Name=S_TriggerPostM99 Mips=Off MASKED=1 GROUP=Trigger defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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