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U2Decorations.ArtifactSpeed


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//=============================================================================
// ArtifactSpeed.uc
//=============================================================================
class ArtifactSpeed extends U2Decoration;

//-----------------------------------------------------------------------------

function Trigger( Actor Other, Pawn EventInstigator, optional name EventName )
{
	PlayAnim( 'Fall' );
}

//-----------------------------------------------------------------------------

defaultproperties
{
	bStatic=false
	Mesh=LegendMesh'GlmDecorationsG.ArtifactSpeed'
	bMustFace=false
	CollisionRadius=10.000000
	CollisionHeight=10.000000
	bCollideActors=false
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:37.419 - Created with UnCodeX