Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
//============================================================================= // ArtifactSpeed.uc //============================================================================= class ArtifactSpeed extends U2Decoration; //----------------------------------------------------------------------------- function Trigger( Actor Other, Pawn EventInstigator, optional name EventName ) { PlayAnim( 'Fall' ); } //----------------------------------------------------------------------------- defaultproperties { bStatic=false Mesh=LegendMesh'GlmDecorationsG.ArtifactSpeed' bMustFace=false CollisionRadius=10.000000 CollisionHeight=10.000000 bCollideActors=false UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |