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//============================================================================= // Barrel1.uc //============================================================================= class Barrel1 extends U2Decoration; #exec OBJ LOAD File=..\Textures\VertexT.utx #exec OBJ LOAD File=..\StaticMeshes\VertexM.usx defaultproperties { bBounceable=true HitDamage=1.000000 HitMomentum=500.000000 LandSound1=Sound'U2DecorationsA.Landed' bPushable=true PushSound=Sound'U2DecorationsA.Push' EndPushSound=Sound'U2DecorationsA.EndPush' Physics=PHYS_Falling DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.BarrelA' bStatic=false DrawScale=2.100000 CollisionHeight=30.000000 bCollideWorld=true bProjTarget=true bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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