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//============================================================================= // DrakkSensorArray. //============================================================================= class DrakkSensorArray extends U2Decoration; #exec OBJ LOAD File=..\Textures\VertexT.utx #exec OBJ LOAD File=..\StaticMeshes\VertexM.usx defaultproperties { DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.DrakkSA' bStatic=false CollisionRadius=25.000000 CollisionHeight=21.000000 bCollideWorld=true bProjTarget=true bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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