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U2Decorations.SeaWeed


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//=============================================================================
// SeaWeed.uc
//=============================================================================
class SeaWeed extends U2Decoration;

#exec OBJ LOAD File=..\Textures\VertexT.utx
#exec OBJ LOAD File=..\StaticMeshes\VertexM.usx

defaultproperties
{
	MinAnimRate=0.010000
	MaxAnimRate=0.012000
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
	bStatic=false
	AnimSequence='Type2Waver'
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:41.618 - Created with UnCodeX