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//============================================================================= // SeaWeed.uc //============================================================================= class SeaWeed extends U2Decoration; #exec OBJ LOAD File=..\Textures\VertexT.utx #exec OBJ LOAD File=..\StaticMeshes\VertexM.usx defaultproperties { MinAnimRate=0.010000 MaxAnimRate=0.012000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.Xmesh' bStatic=false AnimSequence='Type2Waver' bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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