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//============================================================================= // StriderSFG. //============================================================================= class StriderSFG extends U2Decoration; #exec OBJ LOAD File=..\Textures\VertexT.utx #exec OBJ LOAD File=..\StaticMeshes\VertexM.usx defaultproperties { DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.StriderSFG' bStatic=false CollisionRadius=10.000000 CollisionHeight=15.000000 bCollideWorld=true bProjTarget=true bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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