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//============================================================================= // trashcanB. //============================================================================= class trashcanB extends HumanDecoration; #exec OBJ LOAD File=..\Textures\VertexT.utx #exec OBJ LOAD File=..\StaticMeshes\VertexM.usx defaultproperties { bBounceable=true LandSound1=Sound'U2DecorationsA.Landed' bPushable=true PushSound=Sound'U2DecorationsA.Push' EndPushSound=Sound'U2DecorationsA.EndPush' Physics=PHYS_Falling DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.trashcan2' bStatic=false DrawScale=0.250000 CollisionRadius=10.000000 CollisionHeight=13.000000 bCollideWorld=true bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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