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//============================================================================= // projectileAraknidBase.uc // $Author: Mbaldwin $ // $Date: 9/26/02 4:57a $ // $Revision: 1 $ //============================================================================= class ProjectileAraknidBase extends U2Projectile abstract; //----------------------------------------------------------------------------- var() ParticleSalamander FireParticleSalamander; var() Sound FireSound; var ParticleSalamander Effect; //----------------------------------------------------------------------------- simulated event PostBeginPlay() { Super.PostBeginPlay(); if( Level.NetMode != NM_DedicatedServer && FireParticleSalamander != None ) { Effect = ParticleSalamander( class'ParticleGenerator'.static.CreateNew( Self, FireParticleSalamander, Location ) ); Effect.Trigger( Self, Instigator ); Effect.SetBase( Self ); Pawn(Owner).PlaySound( FireSound, SLOT_Misc, SoundVolume, false, SoundRadius ); Effect.SetRotation( Rotation ); } } //----------------------------------------------------------------------------- simulated event Destroyed() { if( Effect!=None ) { Effect.ParticleDestroy(); Effect.SetPhysics( PHYS_None ); Effect.LightType = LT_None; Effect = None; } Super.Destroyed(); } //----------------------------------------------------------------------------- defaultproperties { LifeSpan=0.000000 SoundRadius=100.000000 SoundVolume=255 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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