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U2Pawns.U2DrakkBossExplosion


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//=============================================================================
// U2DrakkBossExplosion.uc
//=============================================================================
class U2DrakkBossExplosion extends Effects;

#exec OBJ LOAD File=..\Textures\JamesT.utx
#exec OBJ LOAD File=..\StaticMeshes\Mission_03M.usx

simulated event PostBeginPlay()
{
	Super.PostBeginPlay();
}

simulated event Tick(float DeltaTime)
{
	Super.Tick( DeltaTime );

	SetDrawScale(DrawScale + DeltaTime*5.0);
}

defaultproperties
{
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'Mission_03M.Drakk.DrakkStruct-GlobeFull'
	LifeSpan=3.000000
	DrawScale=0.250000
     Skins(0)=TexEnvMap'JamesT.EnvMaps.M03B5CubeEnvMap'
	Style=STY_Translucent
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:42.609 - Created with UnCodeX