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U2Test.TestCrash


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//=============================================================================
// TestCrash.uc
//=============================================================================

class TestCrash extends Actor;

auto state CrashState1
{
	event Tick( float DeltaTime )
	{
		DMTNS( "Tick" );
	}

Begin:
	Sleep( 1.0 );
	DMTNS( "--> CrashState2" );	
	GotoState( 'CrashState2' );
}

state CrashState2
{
	event Tick( float DeltaTime )
	{
		DMTNS( "Tick" );
	}

	function bool ChangeState()
	{
		GotoState( 'CrashState1' );
		return true;
	}
	
Begin:
	Sleep( 1.0 );
	DMTNS( "--> CrashState1 inside a conditional" );	
	if( !ChangeState() ) // THIS CALL WILL CAUSE A CRASH IN AActor::ProcessState -- YOU CANT CHANGE STATES INSIDE A CONDITIONAL
	//if( ChangeState() ) // interestingly, this will not
		DMTNS( "state change ok" );
	else
		DMTNS( "state change not ok" );
	
	Goto( 'Begin' );
}

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:42.246 - Created with UnCodeX