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//============================================================================= // TestCrash.uc //============================================================================= class TestCrash extends Actor; auto state CrashState1 { event Tick( float DeltaTime ) { DMTNS( "Tick" ); } Begin: Sleep( 1.0 ); DMTNS( "--> CrashState2" ); GotoState( 'CrashState2' ); } state CrashState2 { event Tick( float DeltaTime ) { DMTNS( "Tick" ); } function bool ChangeState() { GotoState( 'CrashState1' ); return true; } Begin: Sleep( 1.0 ); DMTNS( "--> CrashState1 inside a conditional" ); if( !ChangeState() ) // THIS CALL WILL CAUSE A CRASH IN AActor::ProcessState -- YOU CANT CHANGE STATES INSIDE A CONDITIONAL //if( ChangeState() ) // interestingly, this will not DMTNS( "state change ok" ); else DMTNS( "state change not ok" ); Goto( 'Begin' ); } defaultproperties { UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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