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U2Test.TestNPCCover


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//=============================================================================
// TestNPCCover.uc
//=============================================================================

class TestNPCCover extends TestNPC;

defaultproperties
{
     DisabledAltFireWeapons(0)='weaponInvDispersion'
     DisabledAltFireWeapons(1)='weaponInvFlamethrower'
     DisabledAltFireWeapons(2)='weaponInvShotgun'
     DisabledAltFireWeapons(3)='weaponInvSniperRifle'
     AttackActiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.800000,TimeMin=7.000000,TimeMax=7.000000)
     AttackActiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
     AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=1.000000,TimeMax=5.000000)
     AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,Odds=0.000001,TimeMin=0.500000,TimeMax=1.000000)
     AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackActiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
     AttackActiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=10.000000,TimeMax=10.000000)
     AttackActiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=2.000000,TimeMax=2.000000)
     AttackActiveUseCoverBehaviors(3)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
     AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=3.000000)
     AttackActiveMeleeBehaviors(1)=(StateName=AttackTacticalMoveMelee,TimeMin=0.500000,TimeMax=0.500000)
     AttackActiveMeleeHitBehaviors(1)=(StateName=AttackTacticalMoveMelee,TimeMin=0.500000,TimeMax=0.500000)
     AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
     AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
     AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
     AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
     AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
     AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
	AttackMeleeMinTime=0.500000
	AttackMeleeMaxTime=2.000000
	AttackUseCoverMinTime=10.000000
	AttackUseCoverMaxTime=15.000000
	AttackUseCoverTimeOutTime=0.000000
	MaxUseCoverSearchDistance=4096.000000
	StationaryStandOdds=0.650000
	StationaryCrouchOdds=0.350000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:42.268 - Created with UnCodeX