Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 |
//============================================================================= // projectilePistolBullet.uc -- spawned by impactPistol // $Author: Mfox $ // $Date: 10/23/02 4:07p $ // $Revision: 3 $ //============================================================================= class projectilePistolBullet extends U2Projectile; // Fix ARL: Needs assets? defaultproperties { speed=2000.000000 Damage=8.000000 MomentumTransfer=4000.000000 MyDamageType=Class'U2.DamageTypePhysicalInstant' LifeSpan=1.000000 DrawScale=0.500000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |