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U2XMP.AmmoPack


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//=============================================================================
// $Workfile: AmmoPack.uc $
// Created By: Sam Brown
// Created On: 10/18/2001
// $Author: Sbrown $
// $Date: 5/01/02 5:13p $
// $Revision: 3 $
//=============================================================================

class AmmoPack extends Pickup
	abstract;

#exec OBJ LOAD File=..\Sounds\U2XMPA.uax

const MaxContents = 15;

var() struct S_ContentsList
{
	var() string WeaponName;
	var() int	 AmmoAmount;
} ContentsList[MaxContents];

//-----------------------------------------------------------------------------

auto state Pickup
{
	event Touch( actor Other )
	{
		local int		i;
		local U2Weapon  W;

		if( ValidTouch(Other) )
		{
			for( i=0; i<MaxContents; i++ )
			{
				if( ContentsList[i].WeaponName != "" )
				{
					W = U2Weapon(Pawn(Other).FindInventoryType( class<U2Weapon>(DynamicLoadObject( ContentsList[i].WeaponName, class'Class' )) ));
					if( W != None )
					{
						W.AddAmmo( Pawn(Other), string(W.AmmoName), ContentsList[i].AmmoAmount );
					}
				}
			}
			AnnouncePickup(Pawn(Other));
		}
	}
}

//-----------------------------------------------------------------------------

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:37.220 - Created with UnCodeX