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//============================================================================= // EditorEngine: The UnrealEd subsystem. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class EditorEngine extends Engine native noexport transient; #exec Texture Import File=Textures\Bad.pcx #exec Texture Import File=Textures\BadHighlight.pcx #exec Texture Import File=Textures\Bkgnd.pcx #exec Texture Import File=Textures\BkgndHi.pcx #exec Texture Import File=Textures\MaterialArrow.pcx MASKED=1 #exec Texture Import File=Textures\MaterialBackdrop.pcx #exec NEW StaticMesh File="models\TexPropCube.Ase" Name="TexPropCube" #exec NEW StaticMesh File="models\TexPropSphere.Ase" Name="TexPropSphere" // Objects. var const level Level; var const model TempModel; var const texture CurrentTexture; var const staticmesh CurrentStaticMesh; var const mesh CurrentMesh; var const class CurrentClass; var const transbuffer Trans; var const textbuffer Results; var const int Pad[8]; // Textures. var const texture Bad, Bkgnd, BkgndHi, BadHighlight, MaterialArrow, MaterialBackdrop; // Used in UnrealEd for showing materials var staticmesh TexPropCube; var staticmesh TexPropSphere; // Toggles. var const bool bFastRebuild, bBootstrapping; // Other variables. var const config int AutoSaveIndex; var const int AutoSaveCount, Mode, TerrainEditBrush, ClickFlags; var const float MovementSpeed; var const package PackageContext; var const vector AddLocation; var const plane AddPlane; // Misc. var const array<Object> Tools; var const class BrowseClass; // Grid. var const int ConstraintsVtbl; var(Grid) config bool GridEnabled; var(Grid) config bool SnapVertices; var(Grid) config float SnapDistance; var(Grid) config vector GridSize; // Rotation grid. var(RotationGrid) config bool RotGridEnabled; var(RotationGrid) config rotator RotGridSize; // Advanced. var(Advanced) config bool UseSizingBox; var(Advanced) config bool UseAxisIndicator; var(Advanced) config float FovAngleDegrees; var(Advanced) config bool GodMode; var(Advanced) config bool AutoSave; var(Advanced) config byte AutosaveTimeMinutes; var(Advanced) config string GameCommandLine; var(Advanced) globalconfig array<string> EditPackages; var(Advanced) globalconfig array<string> CutdownPackages; var(Advanced) config bool AlwaysShowTerrain; var(Advanced) config bool UseActorRotationGizmo; var(Advanced) config bool LoadEntirePackageWhenSaving; var(Advanced) config bool ShowIntWarnings; // gam defaultproperties { Bad=Texture'Editor.Bad' Bkgnd=Texture'Editor.Bkgnd' BkgndHi=Texture'Editor.BkgndHi' BadHighlight=Texture'Editor.BadHighlight' MaterialArrow=Texture'Editor.MaterialArrow' MaterialBackdrop=Texture'Editor.MaterialBackdrop' TexPropCube=StaticMesh'Editor.TexPropCube' TexPropSphere=StaticMesh'Editor.TexPropSphere' AutoSaveIndex=6 GridEnabled=True SnapDistance=1.000000 GridSize=(X=4.000000,Y=4.000000,Z=4.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) UseSizingBox=True UseAxisIndicator=True FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutosaveTimeMinutes=5 GameCommandLine="-log" EditPackages(0)="Core" EditPackages(1)="Engine" EditPackages(2)="Fire" EditPackages(3)="Editor" EditPackages(4)="UnrealEd" EditPackages(5)="IpDrv" EditPackages(6)="UWeb" EditPackages(7)="GamePlay" EditPackages(8)="UnrealGame" EditPackages(9)="XGame_rc" EditPackages(10)="XEffects" EditPackages(11)="XWeapons_rc" EditPackages(12)="XPickups_rc" EditPackages(13)="XPickups" EditPackages(14)="XGame" EditPackages(15)="XWeapons" EditPackages(16)="XInterface" EditPackages(17)="XAdmin" EditPackages(18)="XWebAdmin" EditPackages(19)="Vehicles" EditPackages(20)="BonusPack" EditPackages(21)="SkaarjPack_rc" EditPackages(22)="SkaarjPack" EditPackages(23)="UTClassic" EditPackages(24)="UT2k4Assault" EditPackages(25)="Onslaught" EditPackages(26)="GUI2K4" EditPackages(27)="UT2k4AssaultFull" EditPackages(28)="OnslaughtFull" EditPackages(29)="xVoting" EditPackages(30)="StreamlineFX" EditPackages(31)="UTV2004c" EditPackages(32)="UTV2004s" EditPackages(33)="OnslaughtBP" EditPackages(34)="TSW" CutdownPackages(0)="Core" CutdownPackages(1)="Editor" CutdownPackages(2)="Engine" CutdownPackages(3)="Fire" CutdownPackages(4)="GamePlay" CutdownPackages(5)="GUI2K4" CutdownPackages(6)="IpDrv" CutdownPackages(7)="UT2K4Assault" CutdownPackages(8)="Onslaught" CutdownPackages(9)="UnrealEd" CutdownPackages(10)="UnrealGame" CutdownPackages(11)="UTClassic" CutdownPackages(12)="UWeb" CutdownPackages(13)="Vehicles" CutdownPackages(14)="XAdmin" CutdownPackages(15)="XEffects" CutdownPackages(16)="XGame" CutdownPackages(17)="XGame_rc" CutdownPackages(18)="XInterface" CutdownPackages(19)="XPickups" CutdownPackages(20)="XPickups_rc" CutdownPackages(21)="XWeapons" CutdownPackages(22)="XWeapons_rc" CutdownPackages(23)="XWebAdmin" CutdownPackages(24)="XVoting" CacheSizeMegs=32 } |
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