Editor.EditorEngine
- Extends
- Engine
- Modifiers
- native noexport transient
Core.Object
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+-- Core.Subsystem
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+-- Engine.Engine
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+-- Editor.EditorEngine
Direct Known Subclasses:
UnrealEdEngine
Inherited Variables from Engine.Engine |
Audio, bShowAnimStats, bShowAudioStats, bShowFrameRate, bShowGameStats, bShowHardwareStats, bShowHistograph, bShowLightStats, bShowLIPSincStats, bShowMatineeStats, bShowNetStats, bShowRenderStats, bShowXboxMemStats, bSlowRefChecking, CacheSizeMegs, Client, ClientCycles, CurrentTickRate, Cylinder, C_ActorArrow, C_ActorHiWire, C_ActorWire, C_AddWire, C_AnimMesh, C_Black, C_BrushSnap, C_BrushVertex, C_BrushWire, C_ConstraintLine, C_Current, C_GreyWire, C_GroundHighlight, C_GroundPlane, C_Invalid, C_Mask, C_Mover, C_NonSolidWire, C_OrthoBackground, C_Pivot, C_ScaleBox, C_ScaleBoxHi, C_Select, C_SemiSolidWire, C_StaticMesh, C_SubtractWire, C_TerrainWire, C_VolumeBrush, C_White, C_WireBackground, C_WireGridAxis, C_WorldBox, C_ZoneWire, DetectedVideoMemory, GameCycles, GRenDev, ServerReadsStdin, TickCycles, UseSound, UseStaticMeshBatching |
var const
plane AddPlane;
var const int AutoSaveCount;
var const config int AutoSaveIndex;
var const bool bBootstrapping;
var const bool bFastRebuild;
var const class BrowseClass;
var const int ClickFlags;
var const int ConstraintsVtbl;
var const class CurrentClass;
var const mesh CurrentMesh;
var const staticmesh CurrentStaticMesh;
var const level Level;
var const
texture MaterialBackdrop;
var const int Mode;
var const float MovementSpeed;
var const package PackageContext;
var const int Pad[8];
var const textbuffer Results;
var const model TempModel;
var const int TerrainEditBrush;
var staticmesh TexPropCube;
var staticmesh TexPropSphere;
var const array<
Object> Tools;
var const transbuffer Trans;
Advanced
var(Advanced) config bool AlwaysShowTerrain;
var(Advanced) config bool AutoSave;
var(Advanced) config byte AutosaveTimeMinutes;
var(Advanced) globalconfig array<string> CutdownPackages;
var(Advanced) globalconfig array<string> EditPackages;
var(Advanced) config float FovAngleDegrees;
var(Advanced) config string GameCommandLine;
var(Advanced) config bool GodMode;
LoadEntirePackageWhenSaving Source code
var(Advanced) config bool LoadEntirePackageWhenSaving;
var(Advanced) config bool ShowIntWarnings;
var(Advanced) config bool UseActorRotationGizmo;
var(Advanced) config bool UseAxisIndicator;
var(Advanced) config bool UseSizingBox;
Grid
var(Grid) config bool GridEnabled;
var(Grid) config
vector GridSize;
var(Grid) config float SnapDistance;
var(Grid) config bool SnapVertices;
RotationGrid
var(RotationGrid) config bool RotGridEnabled;
var(RotationGrid) config
rotator RotGridSize;
defaultproperties
{
Bad=Texture'Editor.Bad'
Bkgnd=Texture'Editor.Bkgnd'
BkgndHi=Texture'Editor.BkgndHi'
BadHighlight=Texture'Editor.BadHighlight'
MaterialArrow=Texture'Editor.MaterialArrow'
MaterialBackdrop=Texture'Editor.MaterialBackdrop'
TexPropCube=StaticMesh'Editor.TexPropCube'
TexPropSphere=StaticMesh'Editor.TexPropSphere'
AutoSaveIndex=6
GridEnabled=True
SnapDistance=1.000000
GridSize=(X=4.000000,Y=4.000000,Z=4.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
UseSizingBox=True
UseAxisIndicator=True
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutosaveTimeMinutes=5
GameCommandLine="-log"
EditPackages(0)="Core"
EditPackages(1)="Engine"
EditPackages(2)="Fire"
EditPackages(3)="Editor"
EditPackages(4)="UnrealEd"
EditPackages(5)="IpDrv"
EditPackages(6)="UWeb"
EditPackages(7)="GamePlay"
EditPackages(8)="UnrealGame"
EditPackages(9)="XGame_rc"
EditPackages(10)="XEffects"
EditPackages(11)="XWeapons_rc"
EditPackages(12)="XPickups_rc"
EditPackages(13)="XPickups"
EditPackages(14)="XGame"
EditPackages(15)="XWeapons"
EditPackages(16)="XInterface"
EditPackages(17)="XAdmin"
EditPackages(18)="XWebAdmin"
EditPackages(19)="Vehicles"
EditPackages(20)="BonusPack"
EditPackages(21)="SkaarjPack_rc"
EditPackages(22)="SkaarjPack"
EditPackages(23)="UTClassic"
EditPackages(24)="UT2k4Assault"
EditPackages(25)="Onslaught"
EditPackages(26)="GUI2K4"
EditPackages(27)="UT2k4AssaultFull"
EditPackages(28)="OnslaughtFull"
EditPackages(29)="xVoting"
EditPackages(30)="StreamlineFX"
EditPackages(31)="UTV2004c"
EditPackages(32)="UTV2004s"
EditPackages(33)="OnslaughtBP"
EditPackages(34)="TSW"
CutdownPackages(0)="Core"
CutdownPackages(1)="Editor"
CutdownPackages(2)="Engine"
CutdownPackages(3)="Fire"
CutdownPackages(4)="GamePlay"
CutdownPackages(5)="GUI2K4"
CutdownPackages(6)="IpDrv"
CutdownPackages(7)="UT2K4Assault"
CutdownPackages(8)="Onslaught"
CutdownPackages(9)="UnrealEd"
CutdownPackages(10)="UnrealGame"
CutdownPackages(11)="UTClassic"
CutdownPackages(12)="UWeb"
CutdownPackages(13)="Vehicles"
CutdownPackages(14)="XAdmin"
CutdownPackages(15)="XEffects"
CutdownPackages(16)="XGame"
CutdownPackages(17)="XGame_rc"
CutdownPackages(18)="XInterface"
CutdownPackages(19)="XPickups"
CutdownPackages(20)="XPickups_rc"
CutdownPackages(21)="XWeapons"
CutdownPackages(22)="XWeapons_rc"
CutdownPackages(23)="XWebAdmin"
CutdownPackages(24)="XVoting"
CacheSizeMegs=32
}
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Creation time: sk 18-3-2018 09:49:38.256 - Created with
UnCodeX