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//============================================================================= // The brush class. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class Brush extends Actor native; //----------------------------------------------------------------------------- // Variables. // CSG operation performed in editor. var() enum ECsgOper { CSG_Active, // Active brush. CSG_Add, // Add to world. CSG_Subtract, // Subtract from world. CSG_Intersect, // Form from intersection with world. CSG_Deintersect, // Form from negative intersection with world. } CsgOper; // Outdated. var const object UnusedLightMesh; var vector PostPivot; // Scaling. // Outdated : these are only here to allow the "ucc mapconvert" commandlet to work. // They are NOT used by the engine/editor for anything else. var scale MainScale; var scale PostScale; var scale TempScale; // Information. var() color BrushColor; var() int PolyFlags; var() bool bColored; defaultproperties { MainScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000)) PostScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000)) TempScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000)) DrawType=DT_Brush bUseDynamicLights=True bStatic=True bHidden=True bNoDelete=True bFixedRotationDir=True bEdShouldSnap=True } |
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