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Engine.HudOverlay


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// ====================================================================
//  Class:  Engine.HudOverlay
//  Parent: Engine.Actor
//
//  HudOverlays are used to display alternate information on the hud
// ====================================================================

class HudOverlay extends Actor;

simulated function Render(Canvas C);

simulated function Destroyed()
{
	if (HUD(Owner) != None)
		HUD(Owner).RemoveHudOverlay(self);

	Super.Destroyed();
}

defaultproperties
{
     bHidden=True
     RemoteRole=ROLE_None
}

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Class file time: pr 5-2-2018 12:35:48.000 - Creation time: sk 18-3-2018 09:50:11.073 - Created with UnCodeX