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Engine.I3DL2Listener


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//=============================================================================
// I3DL2Listener: Base class for I3DL2 room effects.
//=============================================================================

class I3DL2Listener extends Object
	abstract
	editinlinenew
	native;


var()			float		EnvironmentSize;
var()			float		EnvironmentDiffusion;
var()			int			Room;
var()			int			RoomHF;
var()			int			RoomLF;
var()			float		DecayTime;
var()			float		DecayHFRatio;
var()			float		DecayLFRatio;
var()			int			Reflections;
var()			float		ReflectionsDelay;
var()			vector		ReflectionsPan;
var()			int			Reverb;
var()			float		ReverbDelay;
var()			vector		ReverbPan;
var()			float		EchoTime;
var()			float		EchoDepth;
var()			float		ModulationTime;
var()			float		ModulationDepth;
var()			float		RoomRolloffFactor;
var()			float		AirAbsorptionHF;
var()			float		HFReference;
var()			float		LFReference;
var()			bool		bDecayTimeScale;
var()			bool		bReflectionsScale;
var()			bool		bReflectionsDelayScale;
var()			bool		bReverbScale;
var()			bool		bReverbDelayScale;
var()			bool		bEchoTimeScale;
var()			bool		bModulationTimeScale;
var()			bool		bDecayHFLimit;

var	transient	int			Environment;
var transient	int			Updated;

defaultproperties
{
     EnvironmentSize=7.500000
     EnvironmentDiffusion=1.000000
     Room=-1000
     RoomHF=-100
     DecayTime=1.490000
     DecayHFRatio=0.830000
     DecayLFRatio=1.000000
     Reflections=-2602
     ReflectionsDelay=0.007000
     Reverb=200
     ReverbDelay=0.011000
     EchoTime=0.250000
     ModulationTime=0.250000
     AirAbsorptionHF=-5.000000
     HFReference=5000.000000
     LFReference=250.000000
     bDecayTimeScale=True
     bReflectionsScale=True
     bReflectionsDelayScale=True
     bReverbScale=True
     bReverbDelayScale=True
     bEchoTimeScale=True
     bDecayHFLimit=True
}

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Class file time: pr 5-2-2018 12:35:48.000 - Creation time: sk 18-3-2018 09:50:11.109 - Created with UnCodeX