Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.Material


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
//=============================================================================
// Material: Abstract material class
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Material extends Object
	native
	hidecategories(Object)
	collapsecategories
	noexport;

#exec Texture Import File=Textures\DefaultTexture.pcx

var() Material FallbackMaterial;
var Material DefaultMaterial;
var const transient bool UseFallback;	// Render device should use the fallback.
var const transient bool Validated;		// Material has been validated as renderable.

// sjs ---
var() enum ESurfaceTypes
{
	EST_Default,
	EST_Rock,
	EST_Dirt,
	EST_Metal,
	EST_Wood,
	EST_Plant,
	EST_Flesh,
    EST_Ice,
    EST_Snow,
    EST_Water,
    EST_Glass,
    EST_Custom00,
    EST_Custom01,
    EST_Custom02,
    EST_Custom03,
    EST_Custom04,
    EST_Custom05,
    EST_Custom06,
    EST_Custom07,
    EST_Custom08,
    EST_Custom09,
    EST_Custom10,
    EST_Custom11,
    EST_Custom12,
    EST_Custom13,
    EST_Custom14,
    EST_Custom15,
    EST_Custom16,
    EST_Custom17,
    EST_Custom18,
    EST_Custom19,
    EST_Custom20,
    EST_Custom21,
    EST_Custom22,
    EST_Custom23,
    EST_Custom24,
    EST_Custom25,
    EST_Custom26,
    EST_Custom27,
    EST_Custom28,
    EST_Custom29,
    EST_Custom30,
    EST_Custom31,
} SurfaceType;
// --- sjs

var int MaterialType;					// Material type flag - allows faster Cast<>

function Reset()
{
	if( FallbackMaterial != None )
		FallbackMaterial.Reset();
}

function Trigger( Actor Other, Actor EventInstigator )
{
	if( FallbackMaterial != None )
		FallbackMaterial.Trigger( Other, EventInstigator );
}

native function int MaterialUSize();
native function int MaterialVSize();

defaultproperties
{
     DefaultMaterial=Texture'Engine.DefaultTexture'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: pr 5-2-2018 12:35:48.000 - Creation time: sk 18-3-2018 09:50:12.701 - Created with UnCodeX