| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
| 00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 |
//============================================================================= // Emitter: An Unreal Sprite Particle Emitter. //============================================================================= class SpriteEmitter extends ParticleEmitter native; enum EParticleDirectionUsage { PTDU_None, PTDU_Up, PTDU_Right, PTDU_Forward, PTDU_Normal, PTDU_UpAndNormal, PTDU_RightAndNormal, PTDU_Scale }; var (Sprite) EParticleDirectionUsage UseDirectionAs; var (Sprite) vector ProjectionNormal; var transient vector RealProjectionNormal; defaultproperties { ProjectionNormal=(Z=1.000000) } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||