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//============================================================================= // StaticMeshActor. // An actor that is drawn using a static mesh(a mesh that never changes, and // can be cached in video memory, resulting in a speed boost). //============================================================================= class StaticMeshActor extends Actor native placeable; var() bool bExactProjectileCollision; // nonzero extent projectiles should shrink to zero when hitting this actor defaultproperties { bExactProjectileCollision=True DrawType=DT_StaticMesh bUseDynamicLights=True bStatic=True bWorldGeometry=True bShadowCast=True bStaticLighting=True CollisionRadius=1.000000 CollisionHeight=1.000000 bCollideActors=True bBlockActors=True bBlockKarma=True bEdShouldSnap=True } |
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