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Gameplay.ACTION_ChangeLevel


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class ACTION_ChangeLevel extends ScriptedAction;

var(Action) string URL;
var(Action) bool bShowLoadingMessage;

function bool InitActionFor(ScriptedController C)
{
	if( bShowLoadingMessage )
	C.Level.ServerTravel(URL, false);
	else
		C.Level.ServerTravel(URL$"?quiet", false);
	return true;	
}

function string GetActionString()
{
	return ActionString;
}

defaultproperties
{
     ActionString="Change level"
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.349 - Created with UnCodeX