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Gameplay.ACTION_EndSection


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class ACTION_EndSection extends ScriptedAction;

function ProceedToNextAction(ScriptedController C)
{
	if ( C.IterationCounter > 0 )
	{
		C.ActionNum = C.IterationSectionStart;
		C.IterationCounter--;
	}
	else
	{
		C.ActionNum += 1;
		C.IterationSectionStart = -1;
	}
}

function bool EndsSection()
{
	return true;
}

defaultproperties
{
     ActionString="end section"
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.445 - Created with UnCodeX