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Gameplay.ACTION_ShootTarget


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class ACTION_ShootTarget extends ScriptedAction;

var(Action) int NumShots;
var(Action) name FiringMode;
var(Action) bool bSpray;

function bool InitActionFor(ScriptedController C)
{
	C.NumShots = NumShots;
	C.FiringMode = FiringMode;
	C.bShootTarget = true;
	C.bShootSpray = bSpray;
	return false;	
}

defaultproperties
{
     ActionString="shoot target"
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.671 - Created with UnCodeX