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Gameplay.TriggeredPlayerStart


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class TriggeredPlayerStart extends PlayerStart;

function Trigger( actor Other, pawn EventInstigator )
{
	bEnabled = !bEnabled;
}

defaultproperties
{
     bStatic=False
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:22.756 - Created with UnCodeX