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Engine.PlayerStart

Extends
SmallNavigationPoint
Modifiers
placeable native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.SmallNavigationPoint
         |   
         +-- Engine.PlayerStart

Direct Known Subclasses:

TriggeredPlayerStart, xFieldPlayerStart

Variables Summary
PlayerStart
boolbCoopStart
boolbEnabled
boolbPrimaryStart
boolbSinglePlayerStart
byteTeamNumber
Inherited Variables from Engine.NavigationPoint
bAlreadyVisited, bAlwaysUseStrafing, BaseDist[2], BaseVisible[2], bAutoBuilt, bBlockable, bBlocked, bCanReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForcedOnly, bForceNoStrafing, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bNeverUseStrafing, bNoAutoConnect, bNoSuperSize, bNotBased, bOneWayPath, bPathsChanged, bPropagatesSound, bReceivePlayerToucherDiedNotify, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, cost, ExtraCost, FearCost, ForcedPaths[4], InventoryCache, InventoryDist, LastDetourWeight, MaxPathSize, nextNavigationPoint, nextOrdered, PathList, previousPath, prevOrdered, ProscribedPaths[4], taken, TransientCost, visitedWeight

Functions Summary
Inherited Functions from Engine.NavigationPoint
Accept, DetourWeight, MoverClosed, MoverOpened, PlayerToucherDied, PostBeginPlay, ProceedWithMove, SetBaseDistance, SetBaseVisibility, SpecialCost, SuggestMovePreparation


Variables Detail

PlayerStart

bCoopStart Source code

var(PlayerStart) bool bCoopStart;

bEnabled Source code

var(PlayerStart) bool bEnabled;

bPrimaryStart Source code

var(PlayerStart) bool bPrimaryStart;

bSinglePlayerStart Source code

var(PlayerStart) bool bSinglePlayerStart;

TeamNumber Source code

var(PlayerStart) byte TeamNumber;


Defaultproperties

defaultproperties
{
     bSinglePlayerStart=True
     bCoopStart=True
     bEnabled=True
     bPrimaryStart=True
     Texture=Texture'Engine.S_Player'
     bDirectional=True
}

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Creation time: sk 18-3-2018 09:49:49.386 - Created with UnCodeX