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class DamTypeAttackCraftMissle extends VehicleDamageType abstract; static function ScoreKill(Controller Killer, Controller Killed) { if (Killed != None && Killer != Killed && Vehicle(Killed.Pawn) != None && Vehicle(Killed.Pawn).bCanFly) { //Maybe add to game stats? if (PlayerController(Killer) != None) PlayerController(Killer).ReceiveLocalizedMessage(class'ONSVehicleKillMessage', 6); } } defaultproperties { VehicleClass=Class'Onslaught.ONSAttackCraft' DeathString="%o couldn't avoid %k's air-to-air missile." FemaleSuicide="%o blasted herself out of the sky." MaleSuicide="%o blasted himself out of the sky." bDelayedDamage=True VehicleDamageScaling=1.500000 VehicleMomentumScaling=0.750000 } |
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