| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
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+-- Onslaught.DamTypeAttackCraftMissle
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary | ||
|---|---|---|
![]() | ScoreKill (Controller Killer, Controller Killed)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
|---|
ScoreKill Source code| Defaultproperties |
|---|
defaultproperties
{
VehicleClass=Class'Onslaught.ONSAttackCraft'
DeathString="%o couldn't avoid %k's air-to-air missile."
FemaleSuicide="%o blasted herself out of the sky."
MaleSuicide="%o blasted himself out of the sky."
bDelayedDamage=True
VehicleDamageScaling=1.500000
VehicleMomentumScaling=0.750000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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