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OnslaughtBP.fxBarricadeBreak


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//-----------------------------------------------------------
// Barricade Breaking
//-----------------------------------------------------------
class fxBarricadeBreak extends Emitter;

#exec OBJ LOAD FIlE=..\Sounds\ONSVehicleSounds-S.uax

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();

	if ( Level.bDropDetail )
	{
		Emitters[5].UseCollision = false;
		Emitters[6].UseCollision = false;
	}
}

defaultproperties
{
     Begin Object Class=MeshEmitter Name=MeshEmitter0
         StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Broken_Saw1'
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.900000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         FadeOutStartTime=2.000000
         MaxParticles=1
         StartLocationOffset=(X=28.000000,Y=16.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(X=1.000000,Y=1.000000,Z=1.000000)
         SpinsPerSecondRange=(X=(Min=0.200000,Max=0.300000),Y=(Min=0.300000,Max=0.600000),Z=(Max=0.200000))
         RotationDampingFactorRange=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.300000,Max=0.300000))
         Sounds(0)=(Sound=Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision02',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
         SpawningSound=PTSC_LinearLocal
         SpawningSoundProbability=(Min=1.000000,Max=1.000000)
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.500000,Max=1.500000)
         StartVelocityRange=(X=(Min=220.000000,Max=400.000000),Y=(Min=100.000000,Max=200.000000),Z=(Min=360.000000,Max=400.000000))
     End Object
     Emitters(0)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter0'

     Begin Object Class=MeshEmitter Name=MeshEmitter1
         StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Broken_Saw2'
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=1
         StartLocationOffset=(X=-16.000000,Y=-16.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
         SpinsPerSecondRange=(X=(Min=0.200000,Max=0.400000),Y=(Min=0.200000,Max=0.400000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-300.000000,Max=-400.000000),Y=(Min=-60.000000,Max=-140.000000),Z=(Min=260.000000,Max=300.000000))
     End Object
     Emitters(1)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter1'

     Begin Object Class=MeshEmitter Name=MeshEmitter2
         StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Sawhorse_Leg'
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         DampingFactorRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.600000,Max=0.600000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=44.000000,Y=-20.000000,Z=-8.000000)
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(Y=1.000000)
         SpinsPerSecondRange=(X=(Max=0.300000),Y=(Min=0.250000,Max=2.000000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.500000,Max=1.500000)
         StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-150.000000,Max=-200.000000),Z=(Min=200.000000,Max=280.000000))
     End Object
     Emitters(2)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter2'

     Begin Object Class=MeshEmitter Name=MeshEmitter3
         StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Sawhorse_Leg'
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=-36.000000,Y=20.000000,Z=-8.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=0.500000))
         StartSpinRange=(X=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(Y=(Min=320.000000,Max=400.000000),Z=(Min=230.000000,Max=250.000000))
     End Object
     Emitters(3)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter3'

     Begin Object Class=MeshEmitter Name=MeshEmitter4
         StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Sawhorse_Light'
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-800.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=1
         StartLocationOffset=(X=40.000000,Z=28.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.200000))
         RotationDampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=200.000000,Max=250.000000))
     End Object
     Emitters(4)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter4'

     Begin Object Class=MeshEmitter Name=MeshEmitter5
         StaticMesh=StaticMesh'BonusParticles.UrbanParticles.WoodShard'
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.200000,Max=0.400000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=5
         DetailMode=DM_High
         StartLocationOffset=(Z=15.000000)
         StartLocationRange=(Y=(Min=-20.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
         SphereRadiusRange=(Min=2.000000,Max=5.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.100000),Y=(Max=0.100000))
         StartSpinRange=(Y=(Min=-0.200000,Max=0.200000))
         SizeScale(1)=(RelativeTime=0.100000,RelativeSize=0.750000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.750000)
         StartSizeRange=(X=(Max=4.000000),Y=(Min=0.500000,Max=2.000000))
         InitialParticlesPerSecond=200.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Max=100.000000))
         StartVelocityRadialRange=(Min=-300.000000,Max=-400.000000)
         VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000))
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(5)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter5'

     Begin Object Class=MeshEmitter Name=MeshEmitter6
         StaticMesh=StaticMesh'BonusParticles.UrbanParticles.WoodShard'
         UseCollision=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         Acceleration=(Z=-900.000000)
         DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.200000,Max=0.400000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=5
         DetailMode=DM_High
         StartLocationOffset=(Z=15.000000)
         StartLocationRange=(Y=(Min=-20.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
         SphereRadiusRange=(Min=2.000000,Max=5.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.100000),Y=(Max=0.100000))
         StartSpinRange=(Y=(Min=-0.200000,Max=0.200000))
         SizeScale(1)=(RelativeTime=0.100000,RelativeSize=0.750000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.750000)
         StartSizeRange=(X=(Max=4.000000),Y=(Min=0.500000,Max=2.000000))
         InitialParticlesPerSecond=200.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Max=100.000000))
         StartVelocityRadialRange=(Min=-300.000000,Max=-400.000000)
         VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000))
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(6)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter6'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         UseColorScale=True
         FadeIn=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         Opacity=0.500000
         FadeInEndTime=0.200000
         MaxParticles=8
         DetailMode=DM_High
         StartLocationOffset=(Z=24.000000)
         StartLocationRange=(Y=(Min=-80.000000,Max=80.000000))
         SphereRadiusRange=(Min=5.000000,Max=5.000000)
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=0.700000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=80.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'AW-2004Particles.Weapons.DustSmoke'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=2.000000,Max=2.000000)
     End Object
     Emitters(7)=SpriteEmitter'OnslaughtBP.fxBarricadeBreak.SpriteEmitter0'

     AutoDestroy=True
     CullDistance=3000.000000
     bNoDelete=False
     bHardAttach=True
}

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Class file time: pr 5-2-2018 12:35:56.000 - Creation time: sk 18-3-2018 09:50:08.760 - Created with UnCodeX