defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Broken_Saw1'
UseCollision=True
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
AutomaticInitialSpawning=False
Acceleration=(Z=-900.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.900000,Color=(B=255,G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
FadeOutStartTime=2.000000
MaxParticles=1
StartLocationOffset=(X=28.000000,Y=16.000000)
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=1.000000,Y=1.000000,Z=1.000000)
SpinsPerSecondRange=(X=(Min=0.200000,Max=0.300000),Y=(Min=0.300000,Max=0.600000),Z=(Max=0.200000))
RotationDampingFactorRange=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.300000,Max=0.300000))
Sounds(0)=(Sound=Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision02',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
SpawningSound=PTSC_LinearLocal
SpawningSoundProbability=(Min=1.000000,Max=1.000000)
InitialParticlesPerSecond=5000.000000
DrawStyle=PTDS_AlphaBlend
LifetimeRange=(Min=1.500000,Max=1.500000)
StartVelocityRange=(X=(Min=220.000000,Max=400.000000),Y=(Min=100.000000,Max=200.000000),Z=(Min=360.000000,Max=400.000000))
End Object
Emitters(0)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter0'
Begin Object Class=MeshEmitter Name=MeshEmitter1
StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Broken_Saw2'
UseCollision=True
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
AutomaticInitialSpawning=False
Acceleration=(Z=-900.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
MaxParticles=1
StartLocationOffset=(X=-16.000000,Y=-16.000000)
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
SpinsPerSecondRange=(X=(Min=0.200000,Max=0.400000),Y=(Min=0.200000,Max=0.400000))
InitialParticlesPerSecond=5000.000000
DrawStyle=PTDS_AlphaBlend
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(X=(Min=-300.000000,Max=-400.000000),Y=(Min=-60.000000,Max=-140.000000),Z=(Min=260.000000,Max=300.000000))
End Object
Emitters(1)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter1'
Begin Object Class=MeshEmitter Name=MeshEmitter2
StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Sawhorse_Leg'
UseCollision=True
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
AutomaticInitialSpawning=False
Acceleration=(Z=-900.000000)
DampingFactorRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.600000,Max=0.600000),Z=(Min=0.300000,Max=0.300000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
MaxParticles=1
DetailMode=DM_High
StartLocationOffset=(X=44.000000,Y=-20.000000,Z=-8.000000)
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(Y=1.000000)
SpinsPerSecondRange=(X=(Max=0.300000),Y=(Min=0.250000,Max=2.000000))
InitialParticlesPerSecond=5000.000000
DrawStyle=PTDS_AlphaBlend
LifetimeRange=(Min=1.500000,Max=1.500000)
StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-150.000000,Max=-200.000000),Z=(Min=200.000000,Max=280.000000))
End Object
Emitters(2)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter2'
Begin Object Class=MeshEmitter Name=MeshEmitter3
StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Sawhorse_Leg'
UseCollision=True
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
AutomaticInitialSpawning=False
Acceleration=(Z=-900.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
MaxParticles=1
DetailMode=DM_High
StartLocationOffset=(X=-36.000000,Y=20.000000,Z=-8.000000)
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=0.500000))
StartSpinRange=(X=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=5000.000000
DrawStyle=PTDS_AlphaBlend
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(Y=(Min=320.000000,Max=400.000000),Z=(Min=230.000000,Max=250.000000))
End Object
Emitters(3)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter3'
Begin Object Class=MeshEmitter Name=MeshEmitter4
StaticMesh=StaticMesh'BonusParticles.UrbanParticles.Sawhorse_Light'
UseCollision=True
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
AutomaticInitialSpawning=False
Acceleration=(Z=-800.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.300000,Max=0.300000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
MaxParticles=1
StartLocationOffset=(X=40.000000,Z=28.000000)
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.200000))
RotationDampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=5000.000000
DrawStyle=PTDS_AlphaBlend
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=200.000000,Max=250.000000))
End Object
Emitters(4)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter4'
Begin Object Class=MeshEmitter Name=MeshEmitter5
StaticMesh=StaticMesh'BonusParticles.UrbanParticles.WoodShard'
UseCollision=True
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
Acceleration=(Z=-900.000000)
DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.200000,Max=0.400000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
MaxParticles=5
DetailMode=DM_High
StartLocationOffset=(Z=15.000000)
StartLocationRange=(Y=(Min=-20.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
SphereRadiusRange=(Min=2.000000,Max=5.000000)
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Max=0.100000),Y=(Max=0.100000))
StartSpinRange=(Y=(Min=-0.200000,Max=0.200000))
SizeScale(1)=(RelativeTime=0.100000,RelativeSize=0.750000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.750000)
StartSizeRange=(X=(Max=4.000000),Y=(Min=0.500000,Max=2.000000))
InitialParticlesPerSecond=200.000000
DrawStyle=PTDS_AlphaBlend
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Max=100.000000))
StartVelocityRadialRange=(Min=-300.000000,Max=-400.000000)
VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000))
GetVelocityDirectionFrom=PTVD_AddRadial
End Object
Emitters(5)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter5'
Begin Object Class=MeshEmitter Name=MeshEmitter6
StaticMesh=StaticMesh'BonusParticles.UrbanParticles.WoodShard'
UseCollision=True
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
Acceleration=(Z=-900.000000)
DampingFactorRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.200000,Max=0.400000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
MaxParticles=5
DetailMode=DM_High
StartLocationOffset=(Z=15.000000)
StartLocationRange=(Y=(Min=-20.000000,Max=20.000000),Z=(Min=-20.000000,Max=20.000000))
SphereRadiusRange=(Min=2.000000,Max=5.000000)
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Max=0.100000),Y=(Max=0.100000))
StartSpinRange=(Y=(Min=-0.200000,Max=0.200000))
SizeScale(1)=(RelativeTime=0.100000,RelativeSize=0.750000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.750000)
StartSizeRange=(X=(Max=4.000000),Y=(Min=0.500000,Max=2.000000))
InitialParticlesPerSecond=200.000000
DrawStyle=PTDS_AlphaBlend
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Max=100.000000))
StartVelocityRadialRange=(Min=-300.000000,Max=-400.000000)
VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000))
GetVelocityDirectionFrom=PTVD_AddRadial
End Object
Emitters(6)=MeshEmitter'OnslaughtBP.fxBarricadeBreak.MeshEmitter6'
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseColorScale=True
FadeIn=True
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
Opacity=0.500000
FadeInEndTime=0.200000
MaxParticles=8
DetailMode=DM_High
StartLocationOffset=(Z=24.000000)
StartLocationRange=(Y=(Min=-80.000000,Max=80.000000))
SphereRadiusRange=(Min=5.000000,Max=5.000000)
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeSize=0.700000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=80.000000))
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'AW-2004Particles.Weapons.DustSmoke'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=2.000000,Max=2.000000)
End Object
Emitters(7)=SpriteEmitter'OnslaughtBP.fxBarricadeBreak.SpriteEmitter0'
AutoDestroy=True
CullDistance=3000.000000
bNoDelete=False
bHardAttach=True
}
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