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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSShockTankShieldEffect extends Emitter; #exec OBJ LOAD FILE="..\Textures\AW-2004Particles.utx" #exec OBJ LOAD FILE="..\Textures\AW-2k4XP.utx" defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter18 StaticMesh=StaticMesh'AW-2k4XP.Weapons.ShockShield2' UseParticleColor=True UseColorScale=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=138,R=182)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=138,R=182)) CoordinateSystem=PTCS_Relative MaxParticles=1 StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000)) InitialParticlesPerSecond=5000.000000 LifetimeRange=(Min=0.100000,Max=0.100000) End Object Emitters(0)=MeshEmitter'OnslaughtBP.ONSShockTankShieldEffect.MeshEmitter18' bNoDelete=False AmbientGlow=254 bHardAttach=True } |
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