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//============================================================================= // ONSShockTankShieldComboHit //============================================================================= // Created by Alan Willard (C) 2004 Epic Games //============================================================================= class ONSShockTankShieldComboHit extends Emitter; #exec OBJ LOAD FILE="..\Textures\AW-2004Particles.utx" #exec OBJ LOAD FILE="..\Textures\AW-2k4XP.utx" defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter15 UseDirectionAs=PTDU_Normal ProjectionNormal=(X=1.000000,Z=0.000000) UseColorScale=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=66,R=128)) ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=66,R=128)) ColorScale(3)=(RelativeTime=1.000000) CoordinateSystem=PTCS_Relative MaxParticles=4 EffectAxis=PTEA_PositiveZ SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) InitialParticlesPerSecond=32.000000 Texture=Texture'AW-2004Particles.Energy.SmoothRing' LifetimeRange=(Min=0.500000,Max=0.500000) End Object Emitters(0)=SpriteEmitter'OnslaughtBP.ONSShockTankShieldComboHit.SpriteEmitter15' Begin Object Class=BeamEmitter Name=BeamEmitter0 BeamDistanceRange=(Min=498.000000,Max=498.000000) DetermineEndPointBy=PTEP_Distance RotatingSheets=3 UseColorScale=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=66,R=128)) ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=66,R=128)) ColorScale(2)=(RelativeTime=1.000000) Opacity=0.250000 CoordinateSystem=PTCS_Relative MaxParticles=1 SizeScale(1)=(RelativeTime=0.500000,RelativeSize=0.500000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000) InitialParticlesPerSecond=5000.000000 Texture=Texture'AW-2004Particles.Weapons.SoftFade' LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-1.000000,Max=-1.000000)) End Object Emitters(1)=BeamEmitter'OnslaughtBP.ONSShockTankShieldComboHit.BeamEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter16 UseColorScale=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=64,R=128)) ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=64,R=128)) ColorScale(3)=(RelativeTime=1.000000) CoordinateSystem=PTCS_Relative MaxParticles=4 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Max=32.000000) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.200000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000) InitialParticlesPerSecond=5000.000000 Texture=Texture'AW-2004Particles.Fire.SmokeFragment' LifetimeRange=(Min=0.600000,Max=0.800000) End Object Emitters(2)=SpriteEmitter'OnslaughtBP.ONSShockTankShieldComboHit.SpriteEmitter16' Begin Object Class=SpriteEmitter Name=SpriteEmitter18 UseColorScale=True RespawnDeadParticles=False SpinParticles=True UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=81,R=172)) ColorScale(2)=(RelativeTime=1.000000) CoordinateSystem=PTCS_Relative MaxParticles=4 StartSpinRange=(X=(Max=1.000000)) StartSizeRange=(X=(Min=50.000000,Max=50.000000)) InitialParticlesPerSecond=80.000000 Texture=Texture'AW-2004Particles.Weapons.HardSpot' LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-750.000000,Max=-800.000000)) End Object Emitters(3)=SpriteEmitter'OnslaughtBP.ONSShockTankShieldComboHit.SpriteEmitter18' AutoDestroy=True bNoDelete=False bNetTemporary=True RemoteRole=ROLE_DumbProxy bDirectional=True } |
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